All my documents are in .PDF format and all code is tested on hardware and Boycott Advance v0.2.6
Need Acrobat Reader to view the chapters? Get it [HERE]
Chapter 1: Setting Up
This is the first in a series. Chapter one gives a quick overview of the hardware, tells you what hardware
you need to put your programs on a cartridge and shows you how to setup GCC(DevKitAdvance) and
test it with an included program.
Chapter 2: GBA Graphics
The second chapter introduces you to the 6 different graphic modes, the important REG_DISPCNT
register, GBA.H and shows you how to set the graphics mode yourself easily.
Chapter 3: Sprite Info and Image Display
This chapter covers images and sprites. It gives a thorough overview of the subject and then gives
examples of how to display an image.
Chapter 4: Sprite Display and Animation
This chapter covers displaying sprites on the GBA and then shows you how to animate them. Full source
code included.
Chapter 5: GBA Input
This chapter covers how to deal with input on the GBA and provides a simple function that can be used
in all your programs. Full source code included.
Chapter 6: Background Maps
This chapter covers background display on the GBA. It takes you through creating a map, converting the
data and including it in a program to display it on the GBA. Full source code included
Chapter 7: Sprite Features PART 1
This chapter is the first of two parts covering Sprite Features. This part takes you through sprite
rotation, scaling and flipping as well as re-using sprite data.
